///////////////////////////////////////////////////////////////////////////////////////////// function Init(){ // Initicalize State String RM_STATE[0]="播放停止"; RM_STATE[1]="正在连接媒体流……"; RM_STATE[2]="正在缓冲……"; RM_STATE[3]="正在播放"; RM_STATE[4]="暂停播放"; RM_STATE[5]="正在搜索流……"; Player.SetEnableContextMenu(false); Player.SetImageStatus(false); Player.SetWantErrors(true); } ///////////////////////////////////////////////////////////////////////////////////////////// function GetStateFlag(){ return Player.GetPlayState(); } function GetStateString(flag){ return RM_STATE[flag]; } ///////////////////////////////////////////////////////////////////////////////////////////// function StreamMonitor(){ if(!Player.GetFullScreen()){ strInfo="Real 格式,"; strInfo=strInfo + GetStateString(GetStateFlag())+ "
";//+(TRACE_LEFT+Player.GetPosition()/Player.GetLength()*TRACE_WIDTH); strInfo=strInfo + "带宽:" + Math.round(Player.GetbandWidthCurrent()/1000) + "Kbps "; strInfo=strInfo+strMsg info.innerHTML=strInfo; if(!DRAG_POS&&GetStateFlag()==3){ myPosBar.style.left= TRACE_LEFT + Player.GetPosition()/Player.GetLength()*TRACE_WIDTH-8; } if(GetStateFlag()==3){ m_current=Player.GetPosition()/1000; m_sec=Math.round(m_current)%60; m_min=Math.floor(m_current/60); m_hour=Math.floor(m_min/60); m_min=Math.round(m_min)%60; ShowTime(m_hour,m_min,m_sec); } } setTimeout("StreamMonitor()",1000); } ///////////////////////////////////////////////////////////////////////////////////////////// function StreamMedia(){ Init(); // ShowTime(); Play(); } ///////////////////////////////////////////////////////////////////////////////////////////// function SetPos_Start(){ if(Player.GetPlayState()>2){ DRAG_POS=true; } event.cancelBubble=true; } function SetPos(){ if (!DRAG_POS||event.button!=1) { event.cancelBubble=true; event.returnValue=false; return false; } mouse_e_x=window.event.x; myPosBar.style.left= ((mouse_e_x>=(TRACE_LEFT+TRACE_WIDTH)) ? (TRACE_LEFT+TRACE_WIDTH): ((mouse_e_x<=TRACE_LEFT) ? TRACE_LEFT:mouse_e_x))-10; event.cancelBubble=true; } function SetPos_End(){ if(!DRAG_POS)return; // ShowBuffering(true); // Pause(); Player.SetPosition(Math.round( Player.GetLength()*(parseInt(myPosBar.style.left)+10-TRACE_LEFT)/TRACE_WIDTH)); // Play(); // ShowBuffering(false); DRAG_POS=false; event.cancelBubble=true; } ///////////////////////////////////////////////////////////////////////////////////////////// function SetVol_Start(){ DRAG_VOL=true; event.cancelBubble=true; } function SetVol(){ if (!DRAG_VOL) { event.cancelBubble=true; event.returnValue=false; return false; } mouse_e_x=window.event.x; myVolBar.style.left=mouse_e_x; myVolBar.style.left=(( mouse_e_x >= (VOL_TRACE_LEFT + VOL_TRACE_WIDTH )) ? ( VOL_TRACE_LEFT + VOL_TRACE_WIDTH ) : (( mouse_e_x <= VOL_TRACE_LEFT ) ? VOL_TRACE_LEFT : mouse_e_x ))-6; Player.SetVolume( 100 * (( parseInt(myVolBar.style.left) + 6 - VOL_TRACE_LEFT ) / VOL_TRACE_WIDTH) ); event.cancelBubble=true; } function SetVol_End(){ DRAG_VOL=false; event.cancelBubble=true; } ///////////////////////////////////////////////////////////////////////////////////////////// function SetMute(){ IS_NUTE=Player.GetMute(); Player.SetMute(!IS_NUTE); mute.alt=(IS_NUTE)?"解除静音":"静音"; } ///////////////////////////////////////////////////////////////////////////////////////////// function SetBal_Start(){ DRAG_BAL=true; event.cancelBubble=true; } function SetBal(){ if (!DRAG_BAL) { event.cancelBubble=true; event.returnValue=false; return false; } mouse_e_x=window.event.x; myBalBar.style.left=mouse_e_x; myBalBar.style.left=(( mouse_e_x >= (BAL_TRACE_LEFT + BAL_TRACE_WIDTH )) ? ( BAL_TRACE_LEFT + BAL_TRACE_WIDTH ) : (( mouse_e_x <= BAL_TRACE_LEFT ) ? BAL_TRACE_LEFT : mouse_e_x ))-6; Player.Balance = -20000 * (( parseInt(myBalBar.style.left) + 6 - BAL_TRACE_LEFT ) / BAL_TRACE_WIDTH )+10000; event.cancelBubble=true; } function SetBal_End(){ DRAG_BAL=false; event.cancelBubble=true; } ///////////////////////////////////////////////////////////////////////////////////////////// function FullScreen(){ if (Player.GetPlayState()!=3) return;//if not playing else{ Player.SetFullScreen(); } } ///////////////////////////////////////////////////////////////////////////////////////////// function SetPosition(pos){ var seekpos=pos; if (seekpos<0) seekpos=Player.GetLength()-1000; Pause(); seekpos=(seekpos>=Player.GetLength())?Player.GetLength():seekpos; seekpos=(seekpos<=0)?0:seekpos; Player.SetPosition(seekpos); Play(); } ///////////////////////////////////////////////////////////////////////////////////////////// function Seek(offset){ var curpos=0; var seekpos=0; Pause(); curpos=Player.GetPosition(); seekpos=curpos+offset; seekpos=(seekpos>=Player.GetLength())?Player.GetLength():seekpos; seekpos=(seekpos<=0)?0:seekpos; Player.SetPosition(seekpos); Play(); } ///////////////////////////////////////////////////////////////////////////////////////////// function Play(){ if (Player.GetPlayState()==3) return;//if is playing Player.DoPlay(); document.all.playpause.alt="暂停"; document.all.playpause.src="images/pause_d.gif"; } ///////////////////////////////////////////////////////////////////////////////////////////// function Pause(){ if (Player.GetPlayState()!=3) return;//if not playing Player.DoPause(); document.all.playpause.alt="播放"; document.all.playpause.src="images/play_d.gif"; } ///////////////////////////////////////////////////////////////////////////////////////////// function Stop(){ if (Player.GetPlayState()==0&&Player.CanStop()) return; Player.DoStop(); playpause.alt="播放"; document.all.playpause.src="images/play_d.gif"; } ///////////////////////////////////////////////////////////////////////////////////////////// function PlayPause(){ if (Player.GetPlayState()==3) Pause(); else Play(); } ///////////////////////////////////////////////////////////////////////////////////////////// function ClosePlayer(){ if(Player.GetPlayState()>0) Stop(); window.close(); }