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- /////////////////////////////////////////////////////////////////////////////////////////////
- function Init(){
- // Initicalize State String
- WM_STATE[0]="播放已经停止";
- WM_STATE[1]="暂停播放";
- WM_STATE[2]="正在播放";
- WM_STATE[3]="等待媒体流开始……";
- WM_STATE[4]="正在快进……";
- WM_STATE[5]="正在快退……";
- WM_STATE[6]="正在搜索……";
- WM_STATE[7]="正在搜索……";
- WM_STATE[8]="没有打开的媒体流";
- WM_STATE[9]="Transitioning";
- WM_STATE[10]="Ready";
- }
- ///////////////////////////////////////////////////////////////////////////////////////////
- function GetStateFlag(){
- return Player.PlayState;
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function GetStateString(flag){
- return WM_STATE[flag];
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function StartStreamMonitor(){
- m_timer=window.setInterval("StreamMonitor()",1000);
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function StreamMedia(){
- Play();
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function StreamMonitor(){
- if(Player.DisplaySize!=3){
- strInfo="WindowsMedia 格式 ";
- if (BROD!=1){
- strInfo+="……视频点播";
- if(!DRAG_POS&&GetStateFlag()==2){
- myPosBar.style.left= TRACE_LEFT + Player.CurrentPosition/Player.Duration*TRACE_WIDTH-8;
- }
- }else{
- strInfo+="……网络直播";
- }
- strInfo+= GetStateString(GetStateFlag());//+(TRACE_LEFT+Player.CurrentPosition/Player.Duration*TRACE_WIDTH);
- if(Player.PlayState==2){
- m_current=Player.CurrentPosition;
- m_sec=Math.round(m_current)%60;
- m_min=Math.floor(m_current/60);
- m_hour=Math.floor(m_min/60);
- m_min=Math.round(m_min)%60;
- ShowTime(m_hour,m_min,m_sec);
- strInfo+="<BR>"
- strInfo+= (" 带宽:"+Math.round(Player.Bandwidth/1000)+"Kbps ");
- strInfo+=strMsg;
- }
- info.innerHTML=strInfo;
- }
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- //function _ShowInfo(){
- // strInfo="状态:";
- // strInfo=strInfo + GetStateString(GetStateFlag());
- // info.innerHTML=strInfo;
- // if(!DRAG_POS)
- // myPosBar.style.left= TRACE_LEFT + m_current*(TRACE_WIDTH/m_duration)-8;
- //
- // setTimeout("ShowInfo()",500);
- //}
- //
- /////////////////////////////////////////////////////////////////////////////////////////////
- function ShowBufferingPro(){
- if(Player.BufferingProgress<100){
- strMsg="正在缓冲……"+Player.BufferingProgress+"%";
- info.innerHTML=strMsg;
- setTimeout('ShowBufferingPro()',100);
- }else{
- strMsg="";
- }
- }
- function SetPos_Start(){
- if(Player.PlayState){
- DRAG_POS=true;
- CAN_SET_POS=false;
- }
- event.cancelBubble=true;
- }
- function SetPos(){
- if ((!DRAG_POS)&&(BROD!=1))
- {
- event.cancelBubble=true;
- event.returnValue=false;
- return false;
- }
- mouse_e_x=window.event.x;
-
- myPosBar.style.left=
- ((mouse_e_x>=(TRACE_LEFT+TRACE_WIDTH)) ? (TRACE_LEFT+TRACE_WIDTH):
- ((mouse_e_x<=TRACE_LEFT) ? TRACE_LEFT:mouse_e_x))-10;
- event.cancelBubble=true;
- }
- function SetPos_End(){
- if((!DRAG_POS)&&(BROD!=1))return;
- // Pause();
- CAN_SET_POS=true;
- Player.CurrentPosition =
- Math.round( Player.Duration *
- (parseInt(myPosBar.style.left)+10-TRACE_LEFT)/TRACE_WIDTH);
- // Play();
- DRAG_POS=false;
- event.cancelBubble=true;
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function SetVol_Start(){
- DRAG_VOL=true;
- event.cancelBubble=true;
- }
- function SetVol(){
- if (!DRAG_VOL||event.button!=1)
- {
- event.cancelBubble=true;
- event.returnValue=false;
- return false;
- }
- mouse_e_x=window.event.x;
- myVolBar.style.left=mouse_e_x;
-
- myVolBar.style.left=(( mouse_e_x >= (VOL_TRACE_LEFT + VOL_TRACE_WIDTH )) ?
- ( VOL_TRACE_LEFT + VOL_TRACE_WIDTH ) :
- (( mouse_e_x <= VOL_TRACE_LEFT ) ?
- VOL_TRACE_LEFT : mouse_e_x ))-6;
-
- Player.Volume =
- 5000 * (( parseInt(myVolBar.style.left) + 6 - VOL_TRACE_LEFT ) /
- VOL_TRACE_WIDTH - 1);
-
- event.cancelBubble=true;
- }
- function SetVol_End(){
- DRAG_VOL=false;
- event.cancelBubble=true;
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function SetMute(){
- IS_NUTE=!IS_NUTE;
- Player.Mute=IS_NUTE;
- mutebar.alt=(IS_NUTE)?"解除静音":"静音";
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function SetBal_Start(){
- DRAG_BAL=true;
- event.cancelBubble=true;
- }
- function SetBal(){
- if (!DRAG_BAL)
- {
- event.cancelBubble=true;
- event.returnValue=false;
- return false;
- }
- mouse_e_x=window.event.x;
- myBalBar.style.left=mouse_e_x;
-
- myBalBar.style.left=(( mouse_e_x >= (BAL_TRACE_LEFT + BAL_TRACE_WIDTH )) ?
- ( BAL_TRACE_LEFT + BAL_TRACE_WIDTH ) :
- (( mouse_e_x <= BAL_TRACE_LEFT ) ? BAL_TRACE_LEFT : mouse_e_x ))-6;
- Player.Balance = -20000 * (( parseInt(myBalBar.style.left) + 6
- - BAL_TRACE_LEFT ) / BAL_TRACE_WIDTH )+10000;
- event.cancelBubble=true;
- }
- function SetBal_End(){
- DRAG_BAL=false;
- event.cancelBubble=true;
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function FullScreen(){
- if (Player.PlayState!=2) return;//if not playing
- else{
- Player.DisplaySize=3;
- }
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function SetPosition(pos){
- var seekpos=pos;
-
- if (seekpos<0) seekpos=Player.Duration-1;
- // Pause();
- seekpos=(seekpos>=Player.Duration)?Player.Duration:seekpos;
- seekpos=(seekpos<=0)?0:seekpos;
- Player.CurrentPosition=seekpos;
- // Play();
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function _Seek(offset){
- var curpos=0;
- var seekpos=0;
- Pause();
- curpos=Player.CurrentPosition;
- seekpos=curpos+offset;
- seekpos=(seekpos>=Player.Duration)?Player.Duration:seekpos;
- seekpos=(seekpos<=0)?0:seekpos;
- Player.CurrentPosition=seekpos;
- Play();
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function Play(){
- if (document.all.Player.PlayState==2||document.all.Player.OpenState<5) return;//if is playing
- document.all.Player.Play();
- document.all.playpause.alt="播放";
- // document.all.playpause.src="images/pause_d.gif";
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function Pause(){
- if (document.all.Player.PlayState!=2) return;//if not playing
- document.all.Player.Pause();
- document.all.playpause.alt="暂停";
- // document.all.playpause.src="images/play_d.gif";
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- function Stop(){
- if (document.all.Player.PlayState==0||document.all.Player.PlayState==8)
- return;
- document.all.Player.Stop();
- document.all.playpause.alt="播放";
- }
- /////////////////////////////////////////////////////////////////////////////////////////////
- //function PlayPause(){
- // if (document.all.Player.PlayState==2){
- // Pause();
- // }else {
- // if (document.all.Player.PlayState<2){
- // Play();
- // }
- // }
- //}
- /////////////////////////////////////////////////////////////////////////////////////////////
- function ClosePlayer(){
- if(document.all.Player.PlayState>1)
- Stop();
- window.close();
- }
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